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The video game industry creates a huge and steadily growing market that as a whole is worth about USD 70 billion in 2012. Many signals from leading hardware manufacturers and game developers indicate that in the nearest future video games will be enriched by affect-aware capabilities that can dramatically improve and change human-computer interaction. The first symptom of these groundbreaking changes is the popularity of Microsoft Kinect sensor which has become the fastest selling consumer electronics device ever.

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We invite to cooperation in research on emotion recognition

ERAAVG - Emotion Recognition for Affect Aware Video Games

EmoRG - Emotions in Human Computer Interaction Research Group

 
   
   
   
   
   
This project is funded from Norway Grants in the Polish-Norwegian Research Programme operated by the National Centre for Research and Development