The video game industry creates a huge and steadily growing market that as a whole is worth about USD 70 billion in 2012. Many signals from leading hardware manufacturers and game developers indicate that in the nearest future video games will be enriched by affect-aware capabilities that can dramatically improve and change human-computer interaction. The first symptom of these groundbreaking changes is the popularity of Microsoft Kinect sensor which has become the fastest selling consumer electronics device ever.

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Zapraszamy do współpracy przy badaniach nad rozpoznawaniem emocji

Projekt współfinansowany ze środków funduszy norweskich, w ramach programu Polsko-Norweska Współpraca Badawcza realizowanego przez Narodowe Centrum Badań i Rozwoju.